import java.awt.*; import java.applet.*; import GameState; class RevPoint { public int x; public int y; public RevPoint(int x, int y) { this.x = x; this.y = y; } } class RevState extends GameState { static final int EMPTY = 0; static final int RED = 1; static final int BLUE = -1; static final int WIDTH = 8; static final int HEIGHT = WIDTH; static final int XS = WIDTH/2 - 1; static final int YS = HEIGHT/2 - 1; protected int [][] A; protected int activeColor; RevState () { A = new int [WIDTH][HEIGHT]; } public void reset (int color) { for (int x=0; x=0 && a=0 && b=0 && a=0 && b=0 && a=0 && b=0 && x=0 && y= 0 && a=0 && b=0 && a=0 && b=0 && a=0 && b